Blog · Monetization
How to Set Up a Kit Vending Machine to Sell Kits for Scrap on Rust Console
6 September 2026 · 8 min read
Selling kits for scrap is the most console-native way to run an in-game economy on your Rust server, and you do not need to install a thing to pull it off. The Kit Vending Machine is built straight into Rust Console Edition. This guide walks you through placing one, loading up to seven kits, setting the price in scrap or any other item, and locking each kit to the right player tier so your economy stays fair and your server stays out of trouble.
The Kit Vending Machine is built in
The console-native answer is the Kit Vending Machine, or KVM for short. There are no add-ons to install on Rust Console, so this runs through the machine itself and your in-game server settings. Facepunch built the KVM into Rust Console Edition so owners can sell kits for a physical in-game item, right there in the world.
A player walks up, pays the currency you set, and receives the kit. No web store, nothing to install, no extra fee. It is the cleanest way to give scrap a purpose beyond the tech tree, and it is the exact mechanic people mean when they search for how to sell kits for scrap on Rust Console.
Build your kits before you place the machine
A vending machine has nothing to sell until you have kits. A kit is just a named bundle of items. A starter kit might be a bag, some food and basic tools. Your server can hold around 128 kits in total, so you have plenty of room to work with, but remember that any single machine only shows seven of them at once.
Balance matters far more than quantity here. Kits that hand out guns and full armor for a handful of scrap will wreck your server's pace and invite pay-to-win complaints fast. Spend the time building and balancing your kits first, then decide which seven deserve a slot on the machine. Starter and utility kits sell best, because they help new players get on their feet without deciding fights for them.
Place the machine and load up to 7 kits
Place the Kit Vending Machine where players actually gather. A safe zone, a shop row, or a custom trading area all work well. As the owner you drop it like any other deployable, then open its admin menu to configure what it sells.
The machine gives you seven slots. Assign one kit to each slot and it appears on the front of the machine with its price, the same way a normal vending machine lists its items. Seven is the display cap per machine, so if you have more kits to sell, simply place a second machine beside it. A lot of owners run a row of two or three machines split by theme: one for starter gear, one for building resources, one for VIP-only kits.
Set the currency item and the price
This is where you actually sell kits for scrap. Every slot has its own currency item and its own amount. Pick scrap, set the amount, say 50 scrap for a starter kit, and that slot now costs exactly that. Scrap is the natural choice because every player already farms it and understands what it is worth, which makes it feel like real money on your server.
You are not limited to scrap, though. The currency can be any physical item: high quality metal, low grade fuel, even a specific component if you want a barter economy. You can also mix it up slot by slot, a cheap kit for scrap and a premium kit priced in high quality metal. Setting a different item and amount on every slot is how you shape an in-game economy that rewards the exact grind you want to encourage.
Stock, restock and cooldown
Three settings stop your machine from being drained in the first hour after a wipe. Stock is how many of a kit are available at any one time. Restock controls how fast the machine refills that stock over time. Cooldown is the wait a single player faces before they can buy the same kit again.
A sensible starting point for a free starter kit is generous stock and a short cooldown, so new players are never blocked out. For a strong or expensive kit, tighten everything: lower stock, slower restock, and a longer per-player cooldown of several minutes or more. The first 24 to 48 hours after a wipe are your peak population and peak spend, so tune these numbers to keep the machine useful without letting one group hoard every kit on the server.
Lock each kit to a tier: Users, VIP, Mod, Admin, Owner
Every kit on the machine carries an auth tier that decides who is allowed to buy it. The tiers are Users, VIP, Mod, Admin and Owner. Users means everyone. VIP means only players you have granted VIP. The Mod, Admin and Owner tiers are for staff and for test kits you do not want the public touching at all.
This is the backbone of a paid VIP perk done the console-fair way. A player who supports your server gets access to a VIP kit tier with a convenience kit or better starting gear, while everyone else still gets solid free kits from the same machine. Keep the VIP edge about convenience and cosmetics rather than raw combat power, and read up on what is safe to sell versus what tips into pay-to-win before you price a single tier.
Keep it fair so you do not get delisted
Facepunch watches closely for pay-to-win, and selling kits that hand out weapons, ammo or armor at a discount is the fastest way to draw complaints and risk your server getting delisted. Keep every kit you sell to non-combat value: building resources, food, tools, cosmetics and quality-of-life convenience.
One firm rule has been in place since August 2025: never sell or grant paid DLC or skin content to a player who does not already own it. A kit that hands a DLC item to a non-owner breaks the rules outright. If you are not sure where the line sits, our breakdown of what you can safely sell without getting delisted lays it out item by item.
When you want real money instead of scrap
The Kit Vending Machine only ever takes an in-game item. It cannot take real money, and nothing inside the game itself can. To accept real donations for perks, you need a web store connected to your server by a WebRCON bot that delivers the kit in game when someone pays.
That is the one job the machine simply cannot do. A bot watches for the purchase and runs the kit delivery over RCON automatically, so a supporter gets their kit in game without you touching a thing, whether they are online when they pay or on their next spawn. If real-money support is your goal, Vantic runs a flat 3% real-money store on your own Stripe account, well below the common 5% plus PayPal fees stacked on top, and it delivers kits as soon as the payment clears. Your scrap economy and your real-money store can run side by side, one in the vending machine and one in the store.
See it running in minutes
Sign in with Discord, run the Connect Doctor, and watch the Truth Layer go live. Free to start - Premium is A$20 a month per server, cancel anytime.
Frequently asked questions
How many kits can a Kit Vending Machine hold on Rust Console?
Each machine shows up to seven kits at once, one per slot. Your whole server can hold around 128 kits in total, so if you want to sell more than seven, just place a second or third machine beside the first and split them by theme.
What can I use as the currency for a kit vending machine?
Any physical in-game item. Scrap is the most common choice because everyone farms it and understands its value, but you can set high quality metal, low grade fuel or a specific component instead. Each slot gets its own currency item and its own amount, so you can price every kit differently.
Can I sell kits for real money instead of scrap on Rust Console?
Not through the Kit Vending Machine. It only accepts an in-game item like scrap. Real-money sales need a web store connected to your server by a WebRCON bot that auto-delivers the kit in game when a payment clears. The vending machine and a real-money store can run at the same time.
Do I need to install anything to set up a kit vending machine?
No. There are no add-ons to install on Rust Console. The Kit Vending Machine is a native Rust Console Edition feature you place and configure in game. A bot connected over WebRCON just makes managing your kits and machine easier from Discord or a dashboard.
How do I stop one player buying every kit from the machine?
Use the stock, restock and cooldown settings together. Lower the stock so fewer are available at once, slow the restock so it refills gradually, and set a per-player cooldown of several minutes on your stronger kits. Locking premium kits to the VIP tier also keeps them out of reach of the general public.
Keep reading
build and balance your server kits · set up an in-game currency economy · sell kits for real money on a flat 3% store · what is safe to sell versus pay-to-win · sell perks without getting delisted
