Vantic for Rust Console Edition
Can I Manage Multiple Rust Console Servers From One Bot?
Can you manage multiple Rust Console servers from one bot? Yes. Vantic treats a community as a network: every server you run appears on one dashboard with a switcher, each with its own settings, feeds, kits and protection, so a 2x and a 5x can behave differently without two bots. The things that should be shared are shared once. One store sells VIP priced per server or across the whole network. A player links their gamertag once and their profile, kills, K/D and best streak add up across all your servers, and a shared ban list alerts every server the moment a flagged player joins one of them. Billing is per server, so adding a server never changes what the others cost, and the public network ladder ranks your players across all of them together.
Yes. One dashboard, one store, one player identity and one ban list across every server you run, with each server keeping its own settings and its own bill.
Updated 1 October 2026
One dashboard, separate settings
Each server on the network is its own entry on the dashboard, with its own connection, feeds, kits, economy settings, offline-protection rules, wipe schedule and purge. A switcher moves you between them, and the same signed-in owner or co-owner sees all of them. That separation is deliberate: a 2x solo server and a 5x clan server need different kits, different protection rules and different wipe days, and a network bot that forced one configuration on all of them would be worse than two bots.
One store for the whole network
The store runs on one Stripe account for the community. Products can be scoped: VIP on one server only, or network-wide VIP that a player buys once and holds everywhere, each priced as you choose. A purchase on any server delivers itself, and an entitlement bought for one server never leaks to another unless you priced it that way. Players see what they own and when it renews, across the network, on one page.
One player, every server
A player links once. From then on their profile follows them: PvP kills, deaths and K/D, PvE record and best streak add up across every server in the network, so a regular on your 2x is recognised on your 5x instead of starting from zero. The same identity feeds the economy, the battle pass and the store, and the public network ladder ranks the whole community's players together, which is a page they screenshot and share.
One ban list, every server
Ban a cheater on one server and every server on the network is alerted the moment that flagged player joins another, so a known problem cannot move down the road to your second server and start again. Staff see the flag and the reason in their own alert channel; nothing is auto-banned on another server without a decision.
Billing, alerts and the things that stay per server
Each server is billed on its own at A$20 a month per server, and you can run some on Premium and some on the free plan. Alerts are per server: when one drops, you are told which one and why, with its own banner on its own dashboard page, and a platform-wide host outage is recognised as one incident rather than five. Adding a server takes the same ten minutes as the first, from the billing tab, with the price shown before you start. How to set up a Rust Console bot covers connecting each one.
See it running in minutes
Sign in with Discord, run the Connect Doctor, and watch the Truth Layer go live. Free to start - Premium is A$20 a month per server, cancel anytime.
Frequently asked questions
Does each server need its own Discord?
No. A community usually runs all its servers from one Discord, with each server's feeds routed to its own channels. Vantic supports that and also works if you prefer a Discord per server.
Can VIP bought on one server work on all of them?
If you price it that way. The store lets you sell VIP per server or network-wide, and an entitlement only applies where you scoped it, so nothing leaks between servers by accident.
Do player stats carry across servers?
Yes. A player links once and their kills, K/D, PvE record and best streak add up across every server in the network, with a public network ladder ranking the whole community together.
How is a network billed?
Per server, at A$20 a month per server for Premium. Each server is on its own plan, adding one never changes what the others cost, and all of them run from one dashboard and one store.
Can a co-owner manage some servers but not others?
Access follows the Discord roles your community already trusts: owner, admin, moderator and VIP sync both ways between Discord and the bot, and what each role may do is set per command. Everyone who can open the dashboard sees the network's servers from one place.
Keep exploring
Rust Console player tracker · Rust Console server store · all-in-one Rust Console bot · subscription services for Rust server administration tools · Rust Console leaderboards · the live network ladder
